Challenges

Featured Challenge:
#179 — Wolfram CA

How is nature hidden in a pile of 0s and 1s? Let's find out by coding a p5.js visualization of the Wolfram Elementary Cellular Automaton!

jan 09, 2024

Wolfram CA

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ray casting

Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.

Rendering Ray Casting

In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.

Ray Casting 2D